Stylized environment of an abandoned castle. This work was created as part of a personal study.
Geometry was created in Blender.
The props sculpt was created in Zbrush.
Textures were made in Substance Painter.
Baked normals in Marmoset.
Textures of the ground, walls, and individual props were created in Substance Designer
Assembly from price and creation of kinematics in Unreal Engine 5.
Final cinematic
Background video
Walking around the play environment