This project was inspired by the game League of Legends. And more specifically the character of the Fallen King “Viego”. The sword of the king was taken as the main object of inspiration and under his style the game location was already created.
As a reference source was taken from the game “Ruined King: A League of Legends Story”.
Blender was used to create the geometry and UV sweep. The sculpting of the environment assets, props and the sword itself was in ZBrush.
Textures and 4k and 2k trim material were created in Substance painter and tile textures were created in Substance Designer.
The process of baking normals was done in Marmoset.
Scene building and customization and synematic creation was done in Unreal Engine 5.
Also textures and renderings were adjusted and improved in Photoshop.
Scene Cinematic