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Abandoned Factory

A demonstration of the game dev location of an abandoned factory completed by challenge within 12 days.
The location is made in a low poly style, where the geometry and UV scanning were done in the Blender program. And on the corners of each object, I used the Edges Decal I created, which gave more realistic chamfers to the objects.
The overall build and setup of the scene were done in Unreal Engine 5. I used tile textures and adjusted materials and instances in the game engine, and also used Vertex Color to mix textures to give a more realistic picture. I set up collision and lighting within Unreal Engine itself.
I also used props and decals I created myself from another project, and a couple of shared resources to speed up the location creation process.

Final Video